THE HUB
Table of Contents

What is Th3 Hub?

It is an initiative for the Heretics esports team that seeks to make use of blockchain technology to strengthen the club’s relationship with its fans. Through a metaverse and fungible and non- fungible utility tokens, which fans will be able to use to buy/trade club products and access the sales platform to verify the authenticity of the pieces and exchange them.

Through Th3 Hub, the club will be able to increase conecction with its fans and access the growing web3 ecosystem, along with emerging technologies.

SOLUTION

Dependencies Title

MODULE 1: TH3 HUB AND WEB

Objective : Create a meeting point for fans, where they can spend time with their favorite creators, watch matches and buy skins, club merchandising or brand collaborations.

Methodology : Creation of an executable launcher on, a website that stores credentials and wallet, and ERC1155 smart contracts hosted on blockchain that allows the issuance of digital and physical assets at low cost deployed on the Binance Smart Chain.

Architecture :

  • Hub: developed in Unreal Engine 5, connected by blockchain to the smart contracts needed to connect to users’ wallets and credentials and view their assets, to identify them.
  • Database: creation of a centralized database to store credentials and wallet addresses.
  • Wallets: Wallets will be created by users, for proper interaction with the purchase of assets. In this way the club does not store seed phrase and no custody of sensitive data is necessary.
  • Smart contracts: Made with solidity for EVM covering the purchase of assets and viewing of these in the game.
  • Web: developed in React and Typescript where the user can create an account, explore the different sections, and download the game.

MODULE 2: NFTS CREATION AND IMPLEMENTATION

Objective : Create digital assets that allow fans to obtain physical and/or digital benefits related to the club, such as merchandising or benefits from sponsoring brands.

Methodology : Design and creation of the images and metadata of these assets, implementation of non-fungible token minting functions in the contract, and the connection on the web and the game.

Authenticity : Physical items will be linked to an NFT containing all product data, which will serve as proof of authenticity and immutability for their owners.

Architecture :

  • Smart contracts: Made with solidity for EVM covering the purchase of assets and viewing of these in-game.
  • Design: created with Adobe suite and 3d rendering programs such as blender.

Use Cases:

  • Buy any product from the store and take the product digitized for Th3 Hub.
  • Scan the code of your T-shirt and check its authenticity.
  • Buy and receive tickets for VIP events.
  • Buy and receive tickets to your team’s games in person.
  • Buy products from sponsoring brands.
  • Verify the traceability of these products and the identity of the owners.

MODULE 3: NFSTS CREATION AND TOKEN REMODELING

Objective : Convert Heretics fan token into a security token, which will have NFTs with associated utilities, depending on the number of security tokens owned. Converting the fan token into a non-fungible security token, where in addition to being able to participate in the club’s decisions, you can get a share of the company’s profits, and special associated benefits.

Methodology : Using the new CNMV standard, it is proposed to convert a part of the company’s stock liquidity to blockchain, where investors from all over the world can access through a smart contract.

Architecture:

  • Company economics: Granted by Heretics, it will be decided to convert a percentage to security tokens.
  • Smart contracts: Made with solidity for EVM, following the standard provided by CNMV.

Benefits

  • Shareholders all over the world.
  • Ease of purchase and rules specific to these tokenized shares.
  • Club decisions.
  • Collaboration proposals.
  • Access and exclusive clothing.
  • Direct contact with founders and board of directors.
  • More digital benefits, such as access to presales, access to exclusive discord…

MODULE 4: CIRCULAR ECONOMY

Objective : Creation of a circular economy, through the token, purchases and benefits, which allows to have a transaction volume in continuous movement, but always within the Heretics ecosystem.

Methodology : Through tokens and the Hub, users will be able to purchase assets with a small discount or receipt of some cashback tokens, which will encourage users to purchase with discount more products from the club and sponsoring brands.

Benefits :

  • Increased interaction with brands.
  • Increased cash flow.
  • Incite the user to spend the cashback.
  • Traceability of all purchases.
  • Benefits to fans.
  • Obtaining accurate data.

Diagrams

Dapp Diagram Technological Diagram Sequence Diagram

Images

Mockups

Branding

Landing

Sing Up

Log In

Edit Profile

Marketplace

Web

Landing

Marketplace 1

Marketplace 2

Item 1

Item 2

Sweatshirt

Item 3

My Items

Open Sea

Faqs

In Game Screenshots

Center 1

Center 2

Center 3

Gold Zone 1

Gold Zone 2

Red Zone 1

Red Zone 2

Blue Zone 1

Blue Zone 2

Blue Zone 3

Blue Zone 4